Serial Number Making History Ii Cheats

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12 January A newly updated version of The Second World War is now available. The team lost a week or so to the holidays and there were a few sick days to overcome. Even with those obstacles, we executed a long list of improvements to the game. Again, most of our efforts have been AI related but we are continuing to add new content, events, feature improvements and of course bug fixes. In this release we are introducing a new scenario called Last Days of Peace.

It begins a few weeks before the Invasion of Poland. This allows players to skip the buildup years and get right into the war. Neither scenario is 100% complete so expect to see further balancing and content as we work towards release. A new big addition to the AI has been to give it motivation to create and maintain contiguous fronts against enemies and potential threats.

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The implementation for this system took us through several variations. Initially the AI tended to become too narrowly focused on specific regions due to strength evaluations. Rather than spreading the units out along a front, we ended up with big stacks that led to gaps in front. Eventually the big stacks became pockets, often surrounded by Heavy Artillery that pounded them to extinction.

It was kind of fun to see but not the gameplay we were looking for. There were many factors to consider beside just having an enemy on the border. There is the opposing nation’s strength to consider but also the relationship status. We do not want Canada to think they need troops on the US border and vice versa.

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Some nations like the Soviet Union are so large that their defensive needs are always greater than what they have available. So the defense priority evaluations are especially challenging for the Soviet AI. They became our ultimate test case while we worked out the rough edges. The AI is also considering potential invasion threats by sea or through bordering buffer states.

Support Allies improvements allows the AI to better defend on Allied fronts and fill the fronts throughout their empire. Additionally, we’ve introduced the concept of Secondary Fronts so the AI will now try to create lines of reserves. All the Major nations now have unique Unit Icon images.

So you no longer will see a British soldier or Tank in a Japanese unit panel. We’ll soon have all the images in to match the unit you see on the map.

Thanks again to all the current users out there that take the time to post messages about issues and ideas. This process would be taking us even longer to get through without your support. Notes for Early Access Update #7 Content Changes: - Added new pre-Poland invasion scenario “The Last Days of Peace” - Fixed icons for mapview tooltip for food production - Lowered Militia Hitpoint & Defensive Strength - Added Italian, Soviet, French & Japanese Unit Icon Images - Updated Cossack, Huisu & Kyrgyz Communist Flags - Added missing Soviet claim on Tajikistan - Updated Initial Diplomatic Influence for Soviet vs. 15 December, 2017 The latest version of The Second World War is now live.

There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI. For the most part, the changes may not be very noticable. But over the course of a full game, players should experience an AI making wiser large and small scale decisions that will alter outcomes of battles and ultimately wars. A major effort has gone into making the AI significantly more aware of it’s defensive needs both at home and abroad. They will also now attempt to gather reserves so front line collapses should not always lead to a total collapse. To get the AI to this level of functionality, new logic was required for how they move, split, reinforce unit groups and when to join a battle or consider it a lost cause.

We have a few more elements to complete in the Land Offensive/Defensive AI, including Improving Empire Defense, even better Allied support evaluations and ensuring the US is properly focused on defeating the Axis. The later issue encompasses bolder amphibious attacks and island to island campaigns. The last update we introduced the new unit hitpoints. This had a fundamental impact on all systems related to the military. Some combat properties became overly powerful like Air to Sea attacks. These have been rebalanced along with other game areas like production times for all ships and the shipping capacity resource.

We felt that although in reality a carrier can take a long time to build, reality does not always translate into entertaining. We’ll remain open minded about how best to balance the game and try to settle on a consensus position where possible. Further adjustments to the overall game have been made to bring the systems in line with the new unit hitpoint mechanics. This is an area we intend to expand on, especially in the UI as we discover better ways to present new combat information. In general, if there something in the UI you feel needs attention, please let us know. Community feedback on this would be appreciated.

There are many new historical and some alternative history events in this update. We are close to finishing the required minimum events spec’d for release on the first scenario, but I keep adding to the wishlist and expect to go well beyond the minimum.

The new Ottoman and Turkestan Revival for Turkey fall into that category. They are both in game now and we plan to later incorporate them into the Steam Achievement system. Other events are to be added for most nations that will function in a similar fashion. As some may have noticed, we’ve shifted from an every week scheduled update to one every 2 weeks. This is primarily due to the type of changes we’ve been working on.

Making

AI improvements can take quite a bit of time and results often require additional refinement passes. A week does not give us enough time to properly implement, test and rebalance. Even with a second week, the changes in this update are so comprehensive that some issues are still lingering. The next update is planned for after the December Holidays and New Year. We’ll be looking to refine and polish Air & Naval AI and begin checking off items from our large but manageable list of smaller tasks that will take us to release. And there’s still Tutorial, Encyclopedia, Achievements and a new scenario to finish. I’ll be starting a 1939 pre-Poland Invasion scenario over the holidays.

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If things go as planned, it might make the next update. Please feel free to inquire about changes, offer ideas and provide feedback. If you have a crash, think you’ve found a bug or maybe just noticed one of my spelling errors, post a note on Steam or email us. Visit our website to read how to get us debugging information:. About This Game MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities.

At the region level, build large-scale defensive structures such as radar facilities and fortifications, develop transportation networks, and expand the resource production needed to fuel your economy. Supplying your industries with these vital resources is necessary to run the economy and maintain domestic stability. No two games of MHII will be the same.

There are an unlimited number of ways to achieve your goals and alter the course of history. Features:. Play any nation in the era of World War II on a map with over 1000 land & sea regions.

Hundreds of unique land, sea, & air units representing both major & minor powers of the era. Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the homefront and abroad. Research an array of weapon systems & tactical improvements; repair, reinforce and upgrade your military forces. Fly air missions against industrial & military targets. Extensive economic system covering production, resources, consumption, trade & wealth. Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions. Initiate infrastructure projects that modernize your nation & expand your economic potential.

Manage your colonies, liberate new nations, establish puppet states or annex their territory. Region populations are represented by culture, ethnicity, religion & ideology; divisions that destabilize nations, provoke revolts, encourage reactionary coups and civil war.

Engage in espionage, fund counter government groups and interfere in the internal affairs of your neighbors. Realistic economic system covering production, resources, consumption, trade, debt & inflation. A blend of strategic & tactical military game play that includes logistics, reinforcements, supply and unit specific properties. Streamlined UI interface to simplify the details of a deep game.

Continuously improved and refined since its initial release.

Introduction You’ll need a serial code/product code/registration code (all the same) To install the game and the expansion packs or to register them on thesims3.com. DVD Version The serial code can be found on the back of the manual or on a separate (white) sheet of paper within the box. Make sure to keep this in a safe place. You’ll need it for every installation. The serial code for the game has 20 letters (5 blocks with 4 letters). Most of the time, you’ll also find a 16 letters (4 blocks with 4 letters). This code is for the free and exclusive store content.

If the number doesn’t work for you (invalid serial code), make sure you don’t mix up 0 and O, 8 and B, O and D or 2 and Z. There are other letters that look similar. If you’re absolutely positive you typed it right and it still doesn’t work, contact. If you bought your game on Ebay or from a seller in the Internet (especially if it was a lot cheaper), it’s also possible that the sale wasn’t legal. File a dispute to get your money back. It’s also not possible to register the same game twice.

If you bought a used game, you can’t use the exchange, the forum or the Sims 3 Store. With the new version of Sims 3 (The Sims 3 refersh, The Sims 3 Starter Pack,.) it’s probably not even possible to install the game since an Origin account is a must. What do to if you can’t find your manual anymore? Where can you find your serial code? Solution 1: The game is still installed on your computer.

The serial code gets written to your registry on installing the game. You can find it there. Press Windows-Key – R and type regedit. Backup your current Registry (you should always do that when doing anything in the registery since it can completely mess up your computer if you do something wrong). To do so, click on File – Export. Choose a name for your backup and hit OK.

Look for the Key HKEYLOCALMACHINE – Software — ElectronicArts – Sims – Name of the expansion – ergc. Click on that and your serial code can be seen on the right hand side. For Win 7 & Vista 64 Bit User: The folder ElectronicArts can be found under HKEYLOCALMACHINE – Software — Wow6432Node. If you don’t want to search through the registery you can either use one of the following programs or use the method for the download version below.

(Can be used for any kind of serial codes). Solution 2: The game is not installed but registered with EA See download version below Solution 3: The game is not installed and not registered with EA. If you still have your receipt, you can try if EA is willing to give you a new code. Otherwise you’ll need to re-buy the game or get a new key for $10 through customer support. Download Version Despite the instructions, you no longer get your code via email, if you buy the download version through Origin, You’ll find your serial code on the Origin client. Click on the game and then in the button i. The product code is the code you need for installation.

If it shows up empty, hit refresh on Origin or log out and back in. Codes for extra content for the or the Origin exclusive content are still being sent out via Email. If you did not get an email for those, please contact customer support.